
cl_viewmodel_shift_right_amt " 0.I would love to add this little script in to your set however i am having trouble keeping it active. cl_teamid_overhead_name_fadetime " 0.5". cl_scoreboard_mouse_enable_binding " +attack2". cl_logofile " materials/vgui/logos/spray_bullseye.vtf". cl_inventory_saved_filter " all,not_defaultequipped". cl_freezecampanel_position_dynamic " 1". cl_embedded_stream_audio_volume_xmaster " 1".
cl_crosshair_outlinethickness " 0.100000".cl_crosshair_dynamic_splitalpha_outermod " 0.5".cl_crosshair_dynamic_splitalpha_innermod " 1".cl_crosshair_dynamic_maxdist_splitratio " 0.35".budget_panel_bottom_of_history_fraction ".budget_history_numsamplesvisible " 100".budget_bargraph_background_alpha " 128".// causes the scope to move less while moving scoped and reduces bobbing effect.// ignores dedicated servers with pings above this value.// scales the HUD depending on what resolution you use, 1 is max.// removes the bobbing of the weapon back and forth, when you run.
// removes the shifting of the arm when crouching down. // repositions the gunmodel to mimic CSS more closely. alias " -scorenet" " -showscores net_graphheight 9999". alias " +scorenet" " +showscores net_graphheight 0". //Show netgraph when checking scoreboard. alias displaydamage_off " con_filter_enable 0 developer 0 playvol buttonslip2 0.5 alias displaydamage ". alias displaydamage_on " con_filter_text Damage Given To con_filter_text_out Player: con_filter_enable 2 developer 1 playvol buttonslip1 0.5 alias displaydamage ". alias displaydamage " displaydamage_on".
// Switch Fire Modes from Single to 2-Round Burst to Full Auto.